AI Insights · Timothy · April 2023
Top 5 Casual Games on Android in Finland for Q1 2023
Analyzing the performance of the top 5 casual games on Android in Finland during Q1 2023, highlighting trends in downloads, revenue, and active users.
The first quarter of 2023 saw notable trends in the performance of the top 5 casual games on the Android platform in Finland. Here’s a detailed look at each app’s performance, based on data from Sensor Tower.
Teen Patti Gold:3 Patti Rummy from Moonfrog experienced fluctuating weekly downloads, starting at around 29K in late December and declining to approximately 2.6K by the end of March. The game’s weekly active users also saw a decline, starting from 117K and ending at about 79K.
Chess - Play and Learn by Chess.com had consistent weekly revenue, peaking at approximately $2.5K in late January and February. Weekly downloads peaked at around 6.5K in late January, with a gradual decline to about 1.6K by the end of March. The app maintained a steady increase in weekly active users, reaching up to 41K in early February and stabilizing around 39K towards the end of the quarter.
MONOPOLY GO!, released by Scopely, showed impressive growth in weekly revenue, starting at $126 in early February and rising to approximately $3.9K by the end of March. Weekly downloads saw a peak of around 6.6K in mid-February but decreased to approximately 2.8K by late March. Active users increased significantly from 2.4K to around 6.9K over the same period.
Words of Wonders: Crossword from Fugo Games had a steady weekly revenue, peaking at about $1.3K in late February. Weekly downloads fluctuated, starting at around 6.8K in late December and ending at about 1.6K by the end of March. The game’s active users saw a decline from 23K in late December to about 15.6K at the end of the quarter.
Candy Crush Saga by King continued to dominate with strong weekly revenue, peaking at approximately $107K in early January and maintaining around $50K towards the end of the quarter. Weekly downloads saw a slight increase, reaching up to 2.7K in mid-January and stabilizing around 2K by the end of March. The game’s active users remained relatively stable, fluctuating between 39K and 44K throughout the quarter.
These insights into app performance are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.